Post by Abigail Gunn on Aug 7, 2013 23:43:37 GMT -5
Abigail Gunn
The Basics
Full Name: Abigail Gunn
Call Sign: Override
Nickname(s)/Alias(es): Gunn
Gender: Female
Sexual Orientation: Heterosexual; hedonistic
Age: 34
Birthday: April 14th, 1969
Birthplace: Pailyn, Picon
Occupation: Raptor ECO
Rank/Title: Lieutenant Senior Grade
Physical Appearance
Height: 5'7
Weight: 135 lbs
Build: Lean, petite
Hair: Blond, light waves
Eye Color: Blue
Distinguishing Marks: None
Possessions, Equipment, Belongings: Beyond civilian clothes, Gunn has a couple of family photos, but nothing really worth noting.
Other:
Play- By: Angela Gossow
Friends, Family, and Other Relationships
Mother: Charlotte Gunn
Father: Samuel Gunn (deceased)
Siblings: None
Significant Other: None
Children: Hell no
Other Notable Persons: Tyler Tremaine, callsign Griffin
Sidney Bainbridge, callsign Razor
Personality
Likes: Please list at least five (5)
- Being direct. Gunn is straightforward. There are no subtle hints. There are no obvious hints. She says what she means, usually in a sarcastic and/or lewd fashion. If a communication problem arises, it's not because Gunn didn't communicate... vigorously, in most cases.
- Sex. Everyone has to blow off steam, and this is one of her methods of choice. Gunn has been known not to differentiate between men and women, depending on her mood. Most people she becomes involved with in this fashion are acquaintances she will never see again, and physical intimacy has literally nothing to do with emotional or mental intimacy. She basically tends not to do emotional and mental intimacy.
- Being protective. It was never something she'd have pegged for herself, but having something to live for, people to protect - it has all been instrumental in shaping who she has become. Gunn is heavily, heavily influenced by the people she cares for. Anyone who sticks around long enough to breach her shell will find in her fierce loyalty and a lay-down-my-life-for-you sense of valor.
- Breaking shit. Gunn is combative. She has always been combative. She obeys who she has to, but if left to her own devices, she'd be starting a bar fight for the simple sake of participating in a bar fight. Gunn doesn't really fly off the handle. She enjoys fighting. She takes pleasure in it. Killing isn't sport for her, but sending some bitch off with a cracked rib? Fair game. Since she came into military life, though, she has calmed down a lot... on the record.
- A job well done. Gunn takes pride in her accomplishments. She strives to do a damn good job of whatever it is she's doing at the time. She has a great work ethic... just a questionable set of decisions in her personal life.
Dislikes: Please list at least five (5)
- Snitches. "Snitching bitches lie in ditches." Enough said.
- Displaying emotions. Not the usual emotions like amusement, anger, sarcasm, orgasm --- no, the shitty emotions, like pain, crying, and uterus in general.
- Being alone and not distracted. She will go start a frak or a fight. She just will. If not, she'll go to the nearest punching bag and wear herself down on it.
- Failure. When Gunn fails, things explode, and people with them... It's paramount that she avoid failure. The costs are too high, and generally play on her fear of losing people she cares for.
- Living by the rules. Yeah, she's in the military. She loves her job. But... at heart, Gunn has always made her own rules. That same woman is still very much alive and well in her uniform.
Fears: Please list at least one (1)
Strengths:
- Crack shot. It's better to be behind her than in her sights. She's really frakking good at taking care of business.
- Technological superiority. Gunn has an incredible track record as an ECO. She's the person one would want disarming the missiles on their ass, love it or hate it. She has a knack for picking up code, deciphering code, and working with computers. She seems to have a very analytical mind... to be so bloody dysfunctional.
- Loyalty. Gunn is fierce in everything she does - love, hate, war... And when she finds a cause or a person worthy of it, she will give everything she has for it. Where it really matters, Gunn will be there. Sexual monogamy? It may depend. But in the truly serious things, she's unflappable. Her definition of serious may vary from others'.
Weaknesses:
- Ultimatum person. There is a certain point when she begins to loathe someone in which it is not salvageable; she washes her hands of people and things. Being a combative personality, though, she tends to be abrasive, so she has a thicker skin than most. It takes a lot to get here, but Gunn is not a forgive, forget, and let's-be-friends sort of person.
- Abrasive. Gunn's not a people person, per se... or, perhaps more aptly, she falls in with a certain style of people, with a certain sense of humor. She tends to come off as aggressive and off-putting... all intentional. At the end of the day, whoever's standing there is that special sort of meant-to-be friend that she can drink with, laugh with, frak with, whatever. She turns most people away.
- Addictive personality. Gunn could be considered an alcoholic as often as her fate allows. If not for the military, she'd be using as well. In lieu of drugs, though, she has become something of an adrenaline junkie on her down time, or a sex addict... whatever produces some endorphins.
Aspirations: She wants to be the very best, like no one ever was ~
General Personality: ALONE
When left to herself, Gunn is free to malfunction in any way she likes. If she has access to alcohol, that will be her method of choice. If she is “alone in a crowd,” she may get herself into a fight just for the sake of activity. She takes risks others might think idiotic. People might think that, frankly, because they are. Gunn is immensely self-destructive, with an addictive personality. She is something of an adrenaline junky. Nobody to live for but herself, and that's a person she has been at odds with for years.
INTERPERSONAL
The four possible relationships are enemies, acquaintances, lovers, and friends. Most people never leave the enemies, acquaintances, or lovers quadrants for Gunn. Lovers are not, in her mind, necessarily closer to her – beyond proximity – than acquaintances. Friends, now – those are more special. Enemies and acquaintances she has in abundance. Lovers... perhaps to an extent others would consider “abundant.” With other people, Gunn tends to be abrasive, harsh, and off-putting. She wouldn't hesitate to save a person's life, though. She is... good-hearted. But hard to handle.
MORAL CODE
Gunn wouldn't watch a person die, any person, without mounting a rescue attempt. After the immediate threat is quelled, though, it would be rare for her to take on any additional responsibility for the individual unless more danger presented itself. She is conscientious, but refuses to be a “babysitter” for anybody. She has a deep-seated attitude of “I can't even take care of myself. I can't do shit for you.”
Fighting is a fair means of expression. If someone leaves with a bloody nose or cracked ribs, all is still good. Gunn intentionally seeks fights when she's particularly bogged down with thoughts, and so starting fights is perfectly alright by her standards. She wouldn't let it go too far, though, and when she fights for the hell of fighting, she engages only in hand-to-hand combat. She has a sort of... honor mentality. She doesn't want to have an advantage over someone when she fights... beyond physical prowess, that is. If the other person brought a knife to a gun fight, she'd draw her knife and holster her gun, so to speak. She wants the competition - not just the victory. She wants to earn it.
Gunn has a sense of justice. Anything she perceives as injustice, she will bluntly involve herself in, particularly if it involves a weaker or defenseless group. She will make herself judge, jury, and executioner. She sees the system as good enough, but it has no soul and heart to it. Justice can only come from those who can comprehend it, not from a set of rules people have written down to encompass only the most grievous things.
If it feels good, do it. That's been her philosophy for a little more than a decade. She has no qualms about people being indiscreet sexually or any other wise that hurts nobody but themselves. Out for endorphins, she considers it, and everybody knows those are a scarce resource.
The Backstory
History: Daddy was a cop; mommy cut open dead people.
Hardly glamorous, but true. Sam Gunn (Sept. 2, 1945 – Aug. 5, 1985) was a police officer for more then twenty years. He was a quiet man, someone who often had nothing to say but the occasional guttural agreement or dissent to the conversation. The most part of his conversations with Gunn were instructions or corrections. Most politicians were lying bastards in his mind, and his television shows of choice were generally news or sports-oriented. Anything else he tolerated or snored his way through. He enjoyed gardening, growing things with his hands, and building things. He made a desk for Gunn, and other odds-and-ends pieces just for the sake of something to create. She was never one for craftsmanship. Their time indoors together was mostly spent in silence with occasional verbal exchanges while some news anchor droned on in the background. He had a passionate distrust for the world, so he ensured that as soon as she was old enough to be responsible, Gunn knew how to shoot every weapon in his house – and there were quite a few. Shotguns, pistols, rifles. His gunrack was a testament to how seriously he took weapons. He'd take her hunting, fishing, all predominantly with the silence between them, but talking didn't matter that much anyway. They were close in their own right, despite the differences between them, and the depths of conversation they never reached.
Sam died of a massive heart attack in their home. Gunn was sixteen at the time, and present at the time of the heart attack. Her father had been taking Cumadin, a blood thinner, for the maladies his heart was affected with. The initial symptom presented as a nosebleed, with him calmly going to the hall and flicking on the light to see his way to the kitchen for paper towels. His hand was bloody from the initial reaction of feeling his face for the blood, and he left a smudge on the light switch. There were a few smaller droplets, perhaps indicative that he'd coughed on his way to the kitchen. Dots of blood on the floor showed the trail he'd taken. He was passing Gunn in the hall when he fell flat to the floor, smashing his nose open on the hardwood. He hadn't had the innate reflex to bring up his hands to brace for the fall. It was what the funeral director described to her as a light-switch heart attack. He was dead before he hit the floor. After it was over, before the walls and floors were cleaned of his blood, Gunn slipped into the house to retrace her father's footsteps, to hover her hand over the bloody handprint on the wall. It was so surreal that it almost seemed he'd never been. She needed that, for some strange closure. She can still point out where the handprint was, behind the lamp on the opposite side of the wall from the light switch with the smudge of blood.
That left Gunn in the care of her mother, Charlotte Gunn (April 5, 1946 – present). Charlotte had always been career-minded rather than family-oriented. She talked passionately about the bodies she cut apart, about the cause of death for this little boy, the fracturing indicative of foul play in that elderly woman. She was hardly someone that most would enjoy talking to, but Gunn listened to her stories with keen interest. Gunn listened to most stories with keen interest. However morbid it was, it fascinated her to catch glimpses of these lives that she wasn't a part of. After her father's death, her mother was more aloof than usual. Gunn herself focused on all things academic, shut herself off to nearly everything. Home was a place she slept and ate and little else.
Her focus did pay off, though, in the form of a full tuition academic scholarship to a local community college. She majored in Software Engineering. She was inducted into several honor societies – mathematics, English, and general academic achievement. The few extra-curricular activities she did get involved in were track, boxing, and kick-boxing, but those were mostly as a means to prepare herself for the service. It paid off as well. She could run the required distance faster than her peers, and she was formidable in all things sparring. She finished her Bachelors' in Software Engineering in 1991. She was entering the navy, and she attended flight school on Picon from '91-'92.
Gunn had been fairly straight until college. That's when the behavioral quirks really started. She kept her life as a malfunctioning adult and her aspirations from blurring together. She wanted to be an ECO, and she was frakking good with a machine.
TO BE CONTINUED
Timeline Remaining:
1992 – 1996 – Battlestar Triton
Served with: Sidney Bainbridge (91-95), Tyler Tremaine (92-96), Hoffman (92-96), Pacifica (94-95), Kosta (95-96)
1996-1999 -
1999-present Battlestar Hyperion
Anything Else?: Plan to anonymously submit requests that the new government disband in favor anarchy, which is less wordy and more fun in general. Frequently.
The Player
Name/Alias: Jules
Experience: 10+ Years
How you found Battlestar Hyperion: Damn Onas.
Other characters: Viktoriya Gilyov
Contact via: C-box, PM, Skype