Roger Davis
Marine Commander Staff
34 Years Old Major Aerilon Native
[brw1775|militaryapps]Sic Loquimur Omnes
Posts: 873
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Post by Roger Davis on Jul 7, 2013 20:22:59 GMT -5
@sam: Yes, using current characters in their entirety, with minor tweaks, or merely as the inspiration for a new character will absolutely be permitted.
@sink and recruitment: I understand your concern but what do you suggest? Flesh out our recruitment add from a short paragraph blurb to a much lengthier post so anyone whose interest is caught by the first blurb can read on about the site and then get a little direction to start themselves if no one is around?
Re: Time limits: As I believe I said earlier, such rules should be there for the members to use. If we make the default period a 48 hour wait then the RPer can decide if they want to skip the other person after that period lapses. They could also choose to not skip that person. If two (or more) people want a more fast paced RP then they can decide on faster (or slower) rules for their thread. So long as everyone agrees to a change from the default (and the rules aren't absurd) then I have no objection to people doing such a thing, and I don't believe the subject really needs to be covered much more than that. Basic forum rules and players can make exceptions if they like. Boom. Done.
Re: Character limits: I'm hesitant to voice a strong opinion one way or the other because I'm not exactly certain how main characters v. secondary characters would work. One could always have tones of secondary characters that they use frequently and skirt any limitation rule that way. If we could figure out how such a system would function I'd support a 1-3 main character rule. Let's be honest. Most of us have just a few primary characters and the rest are mostly background already.
The one thing I can firmly support is Sink's point about us branching out too quickly. We had everyone consolidated on Hyperion. Then suddenly we ballooned to have a full civilian government, a full criminal underworld, establishing crew on the Hephaestus, and also sending people to the Hades for its own separate mission. All of those were good things except for the fact that they all occurred at once. I don't know what our character limits are going to be on a rebooted site. I do however know that we should at least take it slow and steady. Try and get one or two really developed characters per person and then if we agree to allow expansion then we'll do it slowly both so the site doesn't get overwhelmed and so the individual player doesn't find themselves with more characters than they can keep up with.
@sid: SID! *dive tackles* Glad to get your vote of confidence on this and also to hear you're still in on the project if only to a lesser extent.
Final thought for now: Our story here is somewhat similar to BSG. Battlestar gains a civilian fleet and later finds other military vessels. There is the whole military side and the whole civilian side. As fun as our burgeoning civilian (and crime) side of the Fleet was what o you guys think about just limiting the site to one military ship (or at least to cut way back on the civilian side). It would certainly solve all our issues of too many characters all over the place and it would really focus the RP more.
From a "practical" (I use quotes because this is science fiction) point of view, a modern Battlestar has stores of food, water, and other supplies for quite awhile. It also has efficient recycling and manufacturing so the warship would be able to function (although the need for Tylium reserves or whatever could be the subject of many a plot). Without the baggage of the civilian fleet we'd also be killing more Cylons.
Before everyone gets all up in arms about a lack of government and civilians to the Fleet, that is kind of the point, but it does not need to be so final. The warship does have plenty of extra space so I don't see why we wouldn't be able to have 1-2 thousand refugees aboard. That way we can still get the occasional recruits, political activists, love interests, etc. We also keep that civilian-military friction going on except it is intensified with them literally living on top of each other (violent altercations like Gideon, civilians like Amber actually living on the warship and it making sense, etc.).
This is just off the top of my head and I'm really just typing what's coming to mind this second (forgive me if I am spewing nonsensical text). Thoughts?
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Samantha Casey
Viper Pilot
27 Years Old Lieutenant JG Sagittaron Native
[brw1796|militaryapps]
Posts: 240
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Post by Samantha Casey on Jul 7, 2013 22:17:31 GMT -5
*Tackles Sid* SID!!!! Okay now that that is done. Roger I love all your ideas! Sorry I haven't been around either. Life is also getting in the way for me with writing, but Grace agreed to take over Samantha because she loves her and helped me create her (which is probably why she wasn't Roger'ed in the first place and accepted on the first go around, or maybe Roger was just sleepy, I don't know?). Anyways I agree with everything you said, even on the 1-3 character limit. It will make it a lot easier to manage. I think even I was getting bogged down and life just wasn't helping. If Grace does take over Sam that will be the only character she takes over mostly because she is helping me out with DoS, and unlike me she prefers dealing with less characters not 12. Also I like the idea of simply dealing with one warship rather than an entire Fleet and many ships, it makes it less complicated and gives people more of a reason to be active, and as you said makes a lot more sense with civilians being on board. Basically I think that was all a big 'I agree with you' message and yay Sid is back!
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Sidney Bainbridge
Admiral of the Fleet Staff
44 Years Old Lieutenant Colonel Caprica Native
Posts: 554
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Post by Sidney Bainbridge on Jul 8, 2013 2:08:31 GMT -5
@rog and Abby: *Gets Tackled* Got to feel the love. i love this community you are all so wonderful.
@rog: I defiantly want to keep helping with the admin function but you have been the most active so I want to give you the lead on the show and really give the place direction. I will still be here to help give ideas and approve characters and do all that fun stuff as I love that part of the whole deal. I just think you have the better mind for leading this kind of thing then me.
Now for the idea of the one ship. I actually like that idea. It would allow all characters to RP with each other and more interaction all the way around so more chance for RP. If we are to do that I think the ship needs to stay bigger though. A gunstar would not allow for much civilian pop. Also the idea of the Hyperion being a bit older seems good to it allows for people to know each other a bit better as it all get started again.
I know for sure I need to keep Sid and Chris I am not sure about the others thought. But if I am to keep Sid I am willing to make it where he is X.O or even something lower and let you take the C.O Roger seeing as you are more consistant and i do not want to cause any more pauses in the whole thing if I ever do take a leave like I am prone to doing from time to time when my book stuff draws me away. (541 pages it is now by the way)
@abby: So a friend is taking Sam over cool but sad at the same time lol.
@whoever/general thoughts: I am big on the idea of getting a new run at things and I will be revamping any character I keep and giving them much more detail to their history. Also if there is a way I can help with getting things set up to make it easier for new players to get in the mix just let me know and I will get on it.
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Samuel Lion
Viper Pilot
29 Years Old Lieutenant JG Leonis Native
[brw1779|militaryapps]Fade to Bagel!
Posts: 253
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Post by Samuel Lion on Jul 8, 2013 4:36:48 GMT -5
I am easily distracted so lets do this thing already . Everything sounds good so far but one clarifying question. Are we going to have one large ship IE the Hyperion(I would hate to see her go) or are we going to have a small fleet of other warships and have civilians tagging along?? ( I understand we wont be RPing on the other ships which is probably good)
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Roger Davis
Marine Commander Staff
34 Years Old Major Aerilon Native
[brw1775|militaryapps]Sic Loquimur Omnes
Posts: 873
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Post by Roger Davis on Jul 8, 2013 18:48:02 GMT -5
To do list:1) Name for the new site/new url ideas. We're probably going to keep the ship as the Hyperion, but we've discussed trying to jump out more in searches. Something lame but gives you the idea of what we're looking for would be Battlestar Galactica: the Hyperion Chronicles. Now think up something that's actually good (doesn't necessarily need "Hyperion" in it at all). 2) What the hell are we doing about "Secondary Characters" that fall between our main PC characters and NPCland? I want this to work and think it would be pretty cool if we had such a system with secondaries spaced out across the ship and playerbase. Please toss up ideas on how this would actually work so it's useful but at the same time is not basically the same thing as a primary character but with a different name. 3) Start thinking about your own characters but more importantly start talking about their relationships. Once we actually get things "rebooted" I want us to be able to roll out with a few characters ready to go. That means they've got their own personal story down, they've got their past military record down, and they've got (at least most of) their background relationship ties to other characters filled out. E.g. Chris Wilson and Roger Davis being long time friends. 4) Start thinking about your character positions. We're cutting back on characters this time so put some serious thought into this (and again, maybe talk it up with your buddies so we come out with strong departments or perhaps you want to start up someplace "less popular" so you take a friend with you). This of course also includes positions of responsibility that you might want to stake a claim for (and have me Roger you about whether you qualify ). I'll put up a thread for this in a little bit.
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Erica Weiss
Raptor Pilot
31 Years Old Captain Virgon Native
[brw1814|militaryapps]The difference is my flaws are personal, yours are professional
Posts: 105
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Post by Erica Weiss on Jul 8, 2013 22:23:35 GMT -5
To do list:1) Name for the new site/new url ideas. We're probably going to keep the ship as the Hyperion, but we've discussed trying to jump out more in searches. Something lame but gives you the idea of what we're looking for would be Battlestar Galactica: the Hyperion Chronicles. Now think up something that's actually good (doesn't necessarily need "Hyperion" in it at all). Your suggestion wasn't that bad. I like the idea though, of integrating somehow Hyperion and BSG together for max searchability potential. Consider... Hyperion: A Battlestar Galactica Alternate-RP universe Battlestar Hyperion: A Battlestar Galactica Alternate-RP universe BSH: A BSG AU OR we don't even need it in the title maybe? We could keep the name of the ship as Hyperion (as Sid and I want) but the site itself could be different. Blood and Chrome: A BSG RP The Resistance: A BSG RP OR change the domain/proboard forum title to include "BSG RP" but keep the site titled Battlestar Hyperion. To do list:2) What the hell are we doing about "Secondary Characters" that fall between our main PC characters and NPCland? I want this to work and think it would be pretty cool if we had such a system with secondaries spaced out across the ship and playerbase. Please toss up ideas on how this would actually work so it's useful but at the same time is not basically the same thing as a primary character but with a different name. well I always assumed that main characters got their own profiles and npcs would be mentioned/RPed within a post but not its own seperate posting. Perhaps we can have a unique color-coded category for secondary characters (orange perhaps) and maybe it could be for every profile of a secondary character? I'm suggestion something like what I had for Kali, someone who had their own profile but was also marked as an non-major character. It should also be made clear that secondary characters are in place as people to work off of, and not just more characters to create. They must be lightly used if given their own profiles or can be frequently refenced within a main character posting. Considering that too many characters is what got us into this rut in the first place, we should have a limit on both main and secondary characters. I'm thinking no more than 2 or 3 for main, and perhaps 1 for secondary. If we have dedicated posters and get really invested into certain plotlines, I could see the removal of secondary characters altogether. They'd be ideally in place to work off of your own character, and NOT others. Placing secondary characters into niche positions and no crossover with main characters means branching out too quickly right off the bat. With that in mind, IF we make secondary characters, they must be directly related to your main. (Raptor pilot and ECO, Abby's lawyer/government official character and her assistant, two marines within the same squad, or deckhand and an engineer). Ideally combos that compliment. I am easily distracted so lets do this thing already . Everything sounds good so far but one clarifying question. Are we going to have one large ship IE the Hyperion(I would hate to see her go) or are we going to have a small fleet of other warships and have civilians tagging along?? ( I understand we wont be RPing on the other ships which is probably good) Considering our current site population and our latest issues, I think it would be best if we selected or recreate characters with the intention of RPing on one ship. The positives: Working intimately with less characters on one ship means tons of crossover interactions and RPing. Rather than branching out, we should be branching IN. If one of us falls of the face of the earth and never comes back, all remaining RPers have characters to work with in RPing. The negatives: If we truly want to make the RPing bond stronger as RPers (SYNERGY ) then we'd almost need to actively create characters that directly work with one another. This means characters for CIC, a score of pilots/marines, and the Deck. Thats all. RPing characters closely related to each other means really fleshing out a story, but such a focus can be limiting as well. I personally don't see how we could develop a syndicate or cylon espionage if we intend to RP on one ship. If we want characters that are unqiue and not bound by military roles then we could do as Roger suggested and have it so that some civilians were picked up and are able to live on the ship. EVEN IF we agree on creating criminals or cylons, something nice and evil to RP, I would greatly protest of RPing them right away. Part of "branching out to quickly" includes too many major plotlines at once. If we are consolidating characters and consoldation from a fleet to one ship, then that means all the characters are directly connected and few could stem away from the original/major plot line. Perhaps somewhere down the line the major plot will shift to a focus on the crime-side aboard the ship, but we shouldn't have it running as a sideplot. Consideration: we could attempt to have both maybe? From an overall story standpoint, we could keep the fact that Hyperion found the civilian fleet first then found a few more military ships. HOWEVER, since we're all gonna RP on one ship, other parts of the fleet can be referenced but most likely not visited any time soon. I'm sure characters would like some RnR in the biodome or something if we kept it around, but if we intend to keep one major plot line and move deliberately and slowly, we realistically couldn't venture out to the rest of the fleet much later, when its relevant to the overall plot. (similar to my concern on villains)
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Drake Wolfe
Hyperion C.A.G.
34 Years Old Captain Caprica Native
No bird soars too high, if he soars with his own wings.
Posts: 221
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Post by Drake Wolfe on Jul 8, 2013 22:42:23 GMT -5
Not sure how I feel about those numbers. More mains than secondaries sounds odd, not that I think the numbers need to be greater. Also, not a fan of having your secondaries related to your mains. One of the things that kind of irk me is when one person has multiple characters that are closely tied. I understand that sometimes you might end up with multiple characters in a thread, but if, for instance, I made my secondary a deckhand who always worked on Drake's bird, if I want to interact with that deckhand, I'm writing with myself. Not to mention the fact that I am screwing others out of opportunities. It is my belief that, aside from a lower character count per person, the key is not to keep your secondaries close to your main. In fact, I would say scatter them. No, the key is to keep your secondaries in stations of little consequence. Take Calvin. He really only threads with one person. Essentially, he is there to add to Cassie's story. Kinda the same with Eric and Duck's squad. Now, if other people were to want a thread with either of them, I'd be happy to do that. However, they aren't going to be starting threads and starring in plot lines. They are there to give others options and to try and prevent any cliques or inner circles where certain people just rp with each other, to the exclusion of others.
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Roger Davis
Marine Commander Staff
34 Years Old Major Aerilon Native
[brw1775|militaryapps]Sic Loquimur Omnes
Posts: 873
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Post by Roger Davis on Jul 9, 2013 0:00:26 GMT -5
I'm with Tris about the numbers seeming off and your suggestion for how to use secondaries.
If you only have one secondary then why even bother having secondaries to begin with when you could just up the character limit by a measly 1? I don't expect everyone to have a whole gang of secondaries running around (and I expect some people might have zero) but one just seems really low. Perhaps this is coming from my perspective where I really already have a dedicated "secondary" character in Lycurgus who has story and connections and all that but only pops up to support certain threads rather than really building out on his own.
As for what to do with them, I'm again with Tris. I thought the idea was to populate certain parts of the ship. E.g. we get maybe five pilots in a squadron. The rest of the squadron become PCs who have names but very little aside from that since they are more or less background characters. Then you have more distant (and frankly boring) jobs like Mike Marine who just guards the CIC everyday or David Doctor who deals with medical issues when people come to sickbay. These characters don't get used to progress their own stories but are used merely as tools to help the other characters. Simultaneously they go a step further than simple NPC because they actually are "played" by someone and have a somewhat developed story and relationships. That's what I had in mind.
If I'm reading this right, you're thinking of keeping them close to the PCs because you're afraid of branching out, but I don't think that is a major issue. We can branch out with the secondaries to more "minor" areas of the ship so we can have interaction there without feeling the need to now flood it with PCs so we can have a party in that department. E.g. If we had a Gunstar like the Heph we could secondary character the CO of that ship and he somewhat regularly interacts with the Hyperion and its crew. The alternative would have been to ignore the ship even exists or to start populating it with PCs and detracting from Hyperion in an attempt to forge new ground there (which is what happened with this site, first one and then the other). Secondaries might be able to allow us to live in a "full" ship without us actually having to spread out the PCs to "fill" the ship. Does that make sense?
Also, don't take my comment about doctors being boring the wrong way. Personally, with a character limit I wouldn't make a doctor. However you've got a good thing going on with Mark that hopefully can continue past the jump. Also, with a reboot of the senior ranks hopefully we can get Mark some more RPing on an informal level.
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Erica Weiss
Raptor Pilot
31 Years Old Captain Virgon Native
[brw1814|militaryapps]The difference is my flaws are personal, yours are professional
Posts: 105
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Post by Erica Weiss on Jul 9, 2013 0:42:22 GMT -5
As you've pointed out my concern IS of branching out.
I'm not opposed to filling up the ship. I'm not inherently opposed to NOT having characters related to one another in a work capacity. I understand the desire, as sam pointed out, to want to take on multiple roles.
I was suggesting some sort of system that would limit the damage if one chose to leave the forum or just failed to ever post again. If our problem is a lack of posting and membership, then I don't understand how making more characters is going to solve that greater issue.If someone like Abby left (who loves making characters), her mains would disappear and secondaries as well.
If people branch out too far and take on side plots too quickly, you're thinning the population out and limiting the people that one could RP with. The typical response to this would be "make more characters!" so that in all facets everyone has a few people to RP with (whether youre a deckhand on the deck all the way to the CIC). Yet again, I'm not inherently opposed to multiple characters and I endorse secondary ones, but making too much of a diverse crowd means that you'll damage multiple areas if one ever chooses to leave.
Thats really the only reason why I suggested tightly related positions aboard the ship. Simply because if someone left, the overall plot isn't damaged. I understand your desire to have little parties that assume different roles on the ship, but I view that as something that can be damaging. Cause if we all make characters to branch out to all of those parties, we're still with the issue of someone going AWOL, cause that means that the ONE person that left has MULTIPLE characters across MULTIPLE parties that are now semi-useless/unused.
I see your point about squadrons as valid because they're not inherently controlled by players. If someone wanted to create a pilot from their 3 main character limit (we still haven't decided on that but just for the sake of an example) and then join a squadron, it can't be guarenteed that all slots will be PC filled. After everyone else that could possibly join, joins, then the rest are filled with NPCs. Nobodies that ANYONE could RP to work off of. If you fill them with secondaries, then you're limiting the usage and responsibilities to one person.
Not trying to be a party-pooper here, just playing Devil's Advocate. If it were up to me I'd keep all my characters as main characters, but realistically that would be just repeating what we've been doing in the past. Because we love characters so much and want a taste of multiple jobs throughout the ship we allow ourselves secondaries, but I still would advise caution.
Personally, I view a few main characters and a ton of secondaries no different than what we're doing now. (building character armies, etc). It still doesn't solve the root issue of membership nor truly address the need for frequent and dedicated posting.
If you're all still hugging to your characters with great care then at least consider this: you should only take on what you can manage. Sid plans on stepping down from major positions and potentially downsizing on characters. I believe we all could follow such an example. Unless you're an avid poster than can keep up and WILL keep up, I don't see the need to have multiples. If we're still debating the issue of how many main characters and how many secondaries, then we should probably AT LEAST start slowly with one or two characters and then work our way up with more IF AND ONLY IF you find the time and passion to post with them all.
To summarize the above paragraph, don't make multiple characters/secondaries just cause you want the opportunity for a diverse RP experience. Just because you set it up to do so by applying for multiple characters, doesn't mean you'll actually use them all effectively.
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Roger Davis
Marine Commander Staff
34 Years Old Major Aerilon Native
[brw1775|militaryapps]Sic Loquimur Omnes
Posts: 873
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Post by Roger Davis on Jul 9, 2013 17:34:04 GMT -5
Re: Secondaries spread-out v. secondaries concentrated Okay, I've get a better idea of what you're talking about but I still don't see how it would be better. Yes, if you have a few characters spread around then if someone poofs then nearly every department takes a small hit. However, if they're all clustered together and someone takes a hit, well, then the entire department basically tanks with them. Add to that Tris' point about it being no fun to RP with yourself and I don't really see why you wouldn't want to branch out a bit more (within reason of course, the whole premise of the reboot is to scale back our branching).
Re: Character limit and what you can manage Yes. Absolutely this. I wasn't entirely sure if I should implement something like this (I came from sites years ago that had very strict rules) but now I'm feeling pretty certain that it is coming in. The base line is three characters max. However, even with those three we have requirements. E.g. You can only make a second character after being an active member of the site for 1/2 weeks and having about 3 IC posts. It's very easy to meet but it stops noobs from coming in with all kinds of enthusiasm and then poofing immediately. The third character would require a bit more like 1 full month of activity and some IC activity level like 2/3 posts per week with both other characters.
If someone is super active, has three characters that they posts with each daily then we might make exceptions and allow them a fourth or even fifth at the staff's discretion but that would be only for the most avid posters that can clearly handle the burden of activity that comes with their characters.
The bottom line is that such "character limits" and the associated requirements would be meant to help the players and keep them from biting off more than they can chew.
Finally, with regards to secondary characters, to try to put to rest any concern about them also creating mass devastation when the person playing them leaves, we could do what we've done for the Staff NPCs. I.e. We create a handful of fairly developed characters (what we might now call secondaries) and the username and password is available for anyone on staff to use the account.
Now I'm not saying that we share secondary characters like that, but if each has a basic application that is a guide for how to play them and the username/password are on file with the staff then if someone does go inactive and we need their secondaries then they can easily be adopted. If that person comes back then the secondaries can be handed back over easily. Since secondaries don't really have their own stories then it isn't much of an issue for someone "taking over" your character and "ruining" them since the secondaries are only really there to further plots..
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Samantha Casey
Viper Pilot
27 Years Old Lieutenant JG Sagittaron Native
[brw1796|militaryapps]
Posts: 240
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Post by Samantha Casey on Jul 10, 2013 0:05:41 GMT -5
Heya I'm Grace, Abby's cousin, Roger and Wisp already know me from DoS. Just thought I'd pop in and say hello. I like all the ideas! And Roger the Battlestar Galactica: the Hyperion Chronicles isn't necessarily a bad idea, go with something that will give someone the most opportunities to search for the site. For instance someone looking for Battlestar Galactica might find it or maybe someone looking for the Chronicles of Riddick or the Chronicles of Narnia, okay maybe not really but Chronicles is used in a lot of things so maybe it would pop up by chance? You get the idea, and I’m rambling which seems to be a thing in our family so I’ll stop, hehe. One question though that I got a bit confused on. With the new revamping will it be one large military ship (the Hyperion) with civilians on it to help concentrate the storylines or will there be an entire fleet in addition to the one ship that is mentioned but not really used as much? Again I’m happy with anything; I just want Sam to be around. @sid: Abby sends the love and says yay on the 541 pages. Congrats by the way! xD Also she says yay Chris and Sam lives! Personally I LOVE Sam, I helped to create her and edited posts sometimes, and I like the Sam and Chris story, they’re very fun. So yes in conclusion if little Abbs has too much on her plate between summer jobs, school, life and college stuffs I'm around for Sam.
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Samuel Lion
Viper Pilot
29 Years Old Lieutenant JG Leonis Native
[brw1779|militaryapps]Fade to Bagel!
Posts: 253
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Post by Samuel Lion on Jul 10, 2013 3:26:36 GMT -5
Well welcome Grace. you should make a character for the site we need more active people. well Adminy peoples lets catch this Phoenix on fire and getter reborn. ;D
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Roger Davis
Marine Commander Staff
34 Years Old Major Aerilon Native
[brw1775|militaryapps]Sic Loquimur Omnes
Posts: 873
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Post by Roger Davis on Jul 10, 2013 18:53:31 GMT -5
I'm not entirely sure how we're going to play it with civilian ships or without them. All I do know is that the site is going to start with zero civilian ships and close to (or exactly) zero civilians aboard Hyperion so we can punt that question further down the road for when it comes up again. Now, on the same topic, how "far back" does everyone want to go with when we start the RP? My intention is to get things going with our characters and develop substantial RP before the Cylon attack even occurs (and by this I don't just mean created backstory or even flashback threads). Do you want to start a week before, two weeks, a month, even longer? I personally could probably RP out years of peacetime military to build up relationships and such but I'm pretty sure most people want to get to the actual war while we're all young. As a final note, especially to Sam, I apologize for not getting much more going aside from just talking things up. I'm supposed to work 10hr/wk (unpaid summer internship) so normally I'd have plenty of time to work on this. However, this past week my direct superior has been on vacation so now I'm basically him at work and it looks like I'm more like 50hr/wk... still unpaid. The added "bad news" is that I'm going on a two week vacation at the end of this month. What that translates to is that I might get the ball rolling here next week but I'm largely (or potentially completely) going to be out of the loop for a while as things start getting off the ground. Just FYI so no one *cough* Sam *cough* holds their breath and ends up asphyxiating waiting on me.
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Sidney Bainbridge
Admiral of the Fleet Staff
44 Years Old Lieutenant Colonel Caprica Native
Posts: 554
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Post by Sidney Bainbridge on Jul 10, 2013 19:11:05 GMT -5
So Roger I was thinking about the leadership aspect of the ship and how to make that work so when people (me, or others) disappear. What if I were to turn Sid in to an Admin NPC. I mean I could play him when needed but also an y other admin could as well. We could always do others for this position so it isn't one of our characters but I figure if we were to make him an Admin NPC then if I or any other admin went missing we would be able to keep the commander played either way. I think this would be a good way to play any ship commander and possible X.O. as well. This would keep them safe from inactivity and allow for the place to keep moving.
@ Roger, I like the idea of no civies at first. give the military time to bond before they get in there and then it could add some tension that way when the time does come.
Now for the time before the attack I would like to see them do a tour of some sort before. A war games thing or anything really before the attack so six months. some time to get good relations going. It doesn't have to be that long but enough time for the relationship aspect to be developed before the attack.
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Roger Davis
Marine Commander Staff
34 Years Old Major Aerilon Native
[brw1775|militaryapps]Sic Loquimur Omnes
Posts: 873
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Post by Roger Davis on Jul 10, 2013 20:17:28 GMT -5
Woah, holy shit six months! Seems like Sid and I are both the type that could RP out entire "boring" peacetime careers lol. That seems a it long but I suppose it's possible if we keep the pre-war threads at a quicker pace (I think they'd have to be since there is going to be less action and just about zero interesting plot stuff beyond just building relationships). Still, six months seems a bit extreme and as much as I might enjoy it I don't want to bore everyone to tears lol. I'd like everyone's opinion on the time frame before the attack. *cough* Sam because you're actually online *cough* Speak now or end up stuck in the past with me and Sid hahaha. Re: CO and XO, I was actually warming up to the idea of making Roger older and the CO or creating a whole new character, but now I'm starting to think this is the best way to go at least for now. The big wigs will be "secondary characters" controlled by the admins to move plots mostly. It's probably for the best because as they say "it's lonely at the top" and it makes more sense to not have the big shots palling around with the other officers. Meanwhile, the middle tier officers like Roger, Chris, Mark, etc. can have their little Captain -> Lt. Col. club and it actually makes sense for them to be hanging out. EDIT: Re: What the ship is actually doing pre-attack. I suppose war games is a possibility, especially if we do start off quite a few months back from the attack time. My idea for what the ship is doing right before the attack is basically a long range mission along the line. They leave the heart of Colonial Space (and maybe do a war game while out there) and then they're out in the black for months. Why this matters is that we still need a reason why the ship isn't crippled by the CNP (the Cylon backdoor). My plan is that Hyperion left for this tour just before they started issuing the CNP to the Fleet and when the attack occurs, Hyperion is one of/the very last ship to not have it. Perhaps the ship was due back at port the day before (and thus would be CNPed at the time of the attack or merely tied up to the shipyards when the Cylons hit) but got delayed and is merely en route home when the fight happens (and then we join the fight guns blazing). Perhaps we can start the RP off a few days before the war game with characters being made and such, then we have the war game as our "activity" and then we have a stretch of downtime after that leading up to the attack. We can build more relationships, units can train based on what happened during the game, etc.
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